Dear Walt Disney Co and Skinny Corp LLC, Recently Wired.com wrote an article on how awesome it was that Disney was able to utilise 200k+ artists to make their t-shirts relevant to the older, more “hip” crowds again, and provide new takes on old classics. Threadless pays artists for their awesome designs and ideas, but what about [...]
Continue ReadingIn speaking with many different designers about process, I’ve found that there are infinite different approaches, and somehow a minuscule number of appropriate solutions. Why is this? Why might one designer sketch over 100 solutions before they decide on one, while others may sketch 3 viable options from the get go? Why does one [...]
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It may be a surprise to think that creative thought is not hardwired into someone’s mental capacity to think differently, it’s strictly in their inclination to do so. New thinking comes about by synthesizing the information you may have processed in the past, in a different manner than others. (This may come as a surprise to [...]
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Myspace has been out of vogue, rebranded, and entirely overhauled in the past 3 years. Is this the recipe to stay relevant in the social networking game, or is it just a feeble attempt to try and stay visible among the likes of behemoths facebook and twitter? The internet’s history shows, once a website loses popularity, it rarely [...]
Continue ReadingWe all know that sites such as Pinterest, FFFFound, Piccsy, Tumblr, and Stumbleupon can be great sources for design inspiration. For a motion graphics designer, or videographer, youtube and vimeo are great resources for research. Social sites like Twitter, and Facebook can be good for business, social interaction, and keeping up with the [...]
Continue ReadingThe longer I work as a creative, the more I learn that there are many aspects of human nature that get in the way of good design. Design in general, is a very self gratifying occupation. We are essentially seeing things out in the world and saying “I can make that better” on a daily basis. We, as designers, get paid to improve [...]
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