© 2012 Design by Proxy

How to make the Creative Process Work

Posted on December 5, 2012 by in ABOUT | Comments Off

In speaking with many different designers about process, I’ve found that there are infinite different approaches, and somehow a minuscule number of appropriate solutions.  Why is this? Why might one designer sketch over 100 solutions before they decide on one, while others may sketch 3 viable options from the get go?  Why does one [...]

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New Thinking

Posted on October 4, 2012 by in inspiration | Comments Off
pangea

It may be a surprise to think that creative thought is not hardwired into someone’s mental capacity to think differently, it’s strictly in their inclination to do so. New thinking comes about by synthesizing the information you may have processed in the past, in a different manner than others.  (This may come as a surprise to [...]

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Case Study: Can Myspace be relevant again?

Posted on September 25, 2012 by in Case Study | Comments Off
new_myspace_feat

Myspace has been out of vogue, rebranded, and entirely overhauled in the past 3 years.  Is this the recipe to stay relevant in the social networking game, or is it just a feeble attempt to try and stay visible among the likes of behemoths facebook and twitter? The internet’s history shows, once a website loses popularity, it rarely [...]

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The Internet: Types of Designers vs. Time Wasting

Posted on September 24, 2012 by in General | Comments Off

We all know that sites such as Pinterest, FFFFound, Piccsy, Tumblr, and Stumbleupon can be great sources for design inspiration.  For a motion graphics designer, or videographer, youtube and vimeo are great resources for research. Social sites like Twitter, and Facebook can be good for business, social interaction, and keeping up with the [...]

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Avoiding Creative Egos

Posted on September 18, 2012 by in General | Comments Off

The longer I work as a creative, the more I learn that there are many aspects of human nature that get in the way of good design. Design in general, is a very self gratifying occupation. We are essentially seeing things out in the world and saying “I can make that better” on a daily basis. We, as designers, get paid to improve [...]

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